For Honor

PS4, Xbox One, Windows
Project 04

For Honor

Role : Assistant Art Technical Director

  • Tasks : Acting as a bridge between the artists and programmers. Training the team on new techniques and tools. Maintaining and improving art production workflow. Finding solutions to artistic, production or performance issues.
  • Year : 2015 - 2016
  • Summary : For Honor is a combat game developed by Ubisoft. It allows players to play the roles of historical soldiers such as medieval knights, samurai, and Vikings. A big part of the single player campaign has been developed at Ubisoft Quebec.

Assassin's Creed Syndicate

PS4, Xbox One, Windows
Project 03

Assassin's Creed Syndicate

Role : Assistant Art Technical Director

  • Tasks : Acting as a bridge between the artists and programmers. Training the team on new techniques and tools. Maintaining and improving art production workflow. Finding solutions to artistic, production or performance issues.
  • Year : 2013 - 2015
  • Summary : Assassin's Creed Syndicate is an historical action-adventure open world stealth video game developed by Ubisoft Quebec. Set within London in 1869 during the Industrial Revolution, the story follows twins Jacob and Evie Frye as they navigate the corridors of organized crime during the Victorian era and fight against the established order, controlled by the Templars.

Tom Clancy's The Division

PS4, Xbox One, Windows
Project 02

Tom Clancy's The Division

Role : Technical Artist

  • Tasks : Building the graphic benchmark and production pipeline behind the companion app. The content of the app had to be updated from the main game, with the least amount of manual work possible.
  • Year : 2013
  • Summary : Tom Clancy's The Division is an online multiplayer third-person tactical shooter action role-playing video game under the Tom Clancy brand for the PlayStation 4, Xbox One and Microsoft Windows.

Marvel Avengers: Battle for Earth

Xbox 360, Wii U
Project 01

Marvel Avengers: Battle for Earth

Role : 3D Artist

  • Tasks : Putting in place a lighting solution for the environment. Creating visual assets for the levels.
  • Year : 2012
  • Summary : Marvel Avengers: Battle for Earth, is a video game based on the "Secret Invasion" storyline in Marvel comic books. The game was developed by Ubisoft Quebec, for the Xbox 360 and the Wii U.

About

I am Jérôme Viens Brie and I've been making games for almost 6 years now. Most of my time as been spent on AAA titles at Ubisoft Quebec. My last official job title has been "Assistant" Technical Art Director, which basically means that I make sure the game works fine by constantly nagging the programmers and preventing artists to do too much damage.

Right now, I'm living in the (very) remote town of Kuujjuaq, working on a personnal game project. You can follow progress over there: farupstream.com!